Mess Hall

Unity Screenshot

Unity Screenshot

Blockout and Lighting (done in Blender, rendered with Cycles)

Blockout and Lighting (done in Blender, rendered with Cycles)

Refining

Refining

Adding Materials, adjustments

Adding Materials, adjustments

A (not historically accurate) shield

A (not historically accurate) shield

Some detailed cloth (pattern was created in PS)

Some detailed cloth (pattern was created in PS)

Digital Painting for the Stained Glass

Digital Painting for the Stained Glass

Trim Sheet textures

Trim Sheet textures

This is just one area from a larger game created for webGL 1.0 with Unity. I plan on adding more from this project in time but for now, it's just the Mess Hall :)