Blockout and Lighting (done in Blender, rendered with Cycles)
Refining
Adding Materials, adjustments
A (not historically accurate) shield
Some detailed cloth (pattern was created in PS)
Digital Painting for the Stained Glass
Trim Sheet textures
This is just one area from a larger game created for webGL 1.0 with Unity. I plan on adding more from this project in time but for now, it's just the Mess Hall :)