Work done for a contract
-Dressed forty different city landmark points of interest
-Polished/ varied textures for third party assets
-Worked within hardware limitations and client requests for minimal lighting/ shadows
-Created a UI tool for generating, saving, loading, and tweaking character data with the Unity Multipurpose Avatar system
-Created promotional/ demonstration-related production material
**Buildings generated with C-Scape, another artist designed the main focal buildings