Jayson Bennett
Jayson Bennett
3D Environment Artist / Unity Generalist
Boston, United States

Summary

A versatile and passionate visuals professional who enjoys the collaborative creative process of realizing performant imaginary landscapes and immersive fantasy experiences. I strive to achieve and elevate the artistic vision of the project at-hand through hard-work, genuine curiosity, gentle strength, and encouragement.

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Skills

Hard Surface ModelingEnvironment ModelingProp ModelingLightingLow-poly ModelingHigh-poly Modeling3D Modeling3D AnimationDigital SculptingEnvironment DesignTexturingUV MappingTexture BakingPBR TexturingLevel DesignRetopologyVertex PaintingConcept ArtPost-ProcessingLook DevelopmentRenderingParticle EffectsRiggingCinematicsGame DesignUI DesignPre-vizShadersVegetationPython ScriptingTeam ManagementProject ManagementTerrainColo

Software proficiency

ZBrush
ZBrush
Blender
Blender
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
World Machine
World Machine
SpeedTree
SpeedTree
Photoshop
Photoshop
Premiere
Premiere
Keyshot
Keyshot
iClone
iClone
Maya
Maya
3ds Max
3ds Max
MotionBuilder
MotionBuilder
Jira
Jira
PureRef
PureRef
Unreal Engine
Unreal Engine
Quixel Megascans
Quixel Megascans
fSpy
fSpy

Productions

    • Video Game
      Colossal Cave
    • Year
      2023
    • Role
      Environment Artist, Gameplay Capture Artist
    • Company
      Cygnus Entertainment

Experience

  • Environment Artist at Cygnus Entertainment
    (Remote), United States of America
    September 2022 - July 2023

    Environment art including sculpting and hand-modeling cavernous environments, lighting and post-processing, particle effects, set dressing, respecting polycounts and batches/ drawcalls, vertex painting, adhering to art/ style guidelines, developing promotional animation material, collaborating across departments to find new and creative ways to solve problems/ implement revisions.

  • 3D Artist at Tevolve
    (Remote)
    December 2019 - October 2024

    Responsible for overall art direction, set-dressing and lighting, pipeline workflows, technical development, marketing/ promo material, realistic PBR models, rigging and animation in Unity.

  • 3D Artist at Agency Shmagency
    (Remote)
    April 2020 - December 2022

    Retopology for playground equipment for use in CAD programs

    Color and camera work for high-quality still renders in Keyshot

  • Technical Artist (Contract) at Focus Vision Media
    August 2019 - October 2019

    Responsible for set-dressing and lighting of scenes, polishing of outsourced and creation of in-house 3D assets using Maya, Substance, and zBrush, and tool development for use in Unity.

  • Part-Time Lecturer at University of Massachusetts Dartmouth
    North Dartmouth, United States of America
    September 2018 - March 2019

    Instructed mixed-level courses on 3D Modeling, Rigging, Materials and Texturing, and Game Programming for Artists, using programs such as Maya, Substance Painter/ Designer, and Unity.