I'm an environment artist with lighting expertise in Unity, with experience creating optimized assets with target platforms ranging from web/mobile to next-gen.
Environment art including sculpting and hand-modeling cavernous environments, lighting and post-processing, particle effects, set dressing, respecting polycounts and batches/ drawcalls, vertex painting, adhering to art/ style guidelines, developing promotional animation material, collaborating across departments to find new and creative ways to solve problems/ implement revisions.
Responsible for overall art direction, set-dressing and lighting, pipeline workflows, technical development, marketing/ promo material, realistic PBR models, rigging and animation in Unity.
Retopology for playground equipment for use in CAD programs
Color and camera work for high-quality still renders in Keyshot
Responsible for set-dressing and lighting of scenes, polishing of outsourced and creation of in-house 3D assets using Maya, Substance, and zBrush, and tool development for use in Unity.
Instructed mixed-level courses on 3D Modeling, Rigging, Materials and Texturing, and Game Programming for Artists, using programs such as Maya, Substance Painter/ Designer, and Unity.