3D Artist, Modeler, Level Designer
-Specializing in hard surfaces and props
-Strong understanding of the game asset development pipeline in a production environment
-Effective in explaining abstract concepts and visualizing ideas
Responsible for creating new and polishing existing 3D assets, retexturing, level design and lighting in Unity, developing tools for production materials.
Instructed mixed-level courses on 3D Modeling, Texturing, Rigging, and Programming.