Jayson Bennett
Jayson Bennett
3D Artist
Providence, United States

Summary

Hi! My name's Jayson, thanks for stopping by! Since you're here, I might as well tell you a bit about myself:

I started my journey in Blender and Unity back in 2012 as a hobbyist, and then went on to pursue a degree at New England Institute of Technology for Game Design. During my time there, I practiced collaborating with small teams and adopted an agile workflow.

Since then, I've been involved with a few small studios where my task-management skills and generalist mentality have provided me with ample opportunity to balance project scope with realistic artistic vision and execution. As a member of those teams, I have consistently sought to improve all of our standards with prompt and deliberate feedback, encouraging more clear and direct communication whenever possible.

It is my goal to help projects be realized, and for desirable growth for everyone involved. Afterall, as artists, there's always something new to learn.

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Skills

Hard Surface ModelingEnvironment ModelingProp ModelingLightingLow-poly ModelingHigh-poly Modeling3D Modeling3D AnimationDigital SculptingEnvironment DesignTexturingUV MappingTexture BakingPBR TexturingLevel DesignRetopology

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
ZBrush
ZBrush
Photoshop
Photoshop
3ds Max
3ds Max
MotionBuilder
MotionBuilder
Blender
Blender

Experience

  • 3D Artist at Tevolve
    United States of America
    December 2019 - Present

    Responsible for overall art direction, set-dressing and lighting, pipeline workflows, technical development, marketing/ promo material, realistic PBR models, rigging and animation in Unity.

  • 3D Artist at Agency Shmagency
    April 2020 - Present

    Retopology for playground equipment for use in CAD programs

    Color and camera work for high-quality still renders (promotional)

  • Technical Artist (Contract) at Focus Vision Media
    August 2019 - October 2019

    Responsible for set-dressing and lighting of scenes, polishing of outsourced and creation of in-house 3D assets using Maya, Substance, and zBrush, and tool development for use in Unity.

  • Part-Time Lecturer at University of Massachusetts Dartmouth
    North Dartmouth, United States of America
    September 2018 - March 2019

    Instructed mixed-level courses on 3D Modeling, Rigging, Materials and Texturing, and Game Programming for Artists, using programs such as Maya, Substance Painter/ Designer, and Unity.