Clayton's Quest Animations, Level Design, and Gameplay Design and Footage

Opening area

Opening area

Main Menu motion graphics

Opening cutscene motion graphics

In-game instructions

In-game instructions

Staring at butterflies

Long Path

Long Path

Rollin' to the gates

Danger and gates

Danger and gates

Platforming and collecting an origami pet!

Completing Zone 1, Fighting Dust Bunnies

Approaching the Craft Kingdom!

Hidden Path - Turtle Origami

Fountain Square

Fountain Square

Castle Far-Away

Castle Far-Away

The saddest shopkeep, you just made his day!

A purpose for marbles and UI animations

Approaching another zone

A Quest

Clayton's Quest - Official Trailer

Some of Clayton's animations

Some of Clayton's animations

The blendshape expressions that Clayton and other clay people use to show emotion.

The blendshape expressions that Clayton and other clay people use to show emotion.

Hero Animation Test

Clayton's Quest was a Collect-a-thon Action-Platformer created during my senior year of college with four other members. We had six months to develop the game while still attending other classes. In total, there are four unique areas of play and four mini-puzzles hidden in those zones. There are hundreds of marbles to collect, a dozen NPCs to rescue, and a handful of secret collectables that, when collected, allow for some silly customizations. A quick first time run of the game would be between 6-10hrs.

I was responsible for creating the main character, menu animations, particle effects, sound recording and editing, level design and layout, and some 3D modeling. As for planning player interactions, progression, and balancing pacing, it was a true group effort, and our coordination led to a complete experience with a well-defined tutorial, gameplay loop, and end.

The game is available to download and play for free here: https://jamrootgames.itch.io/claytonsquest

Can you save the people of the Crafty Kingdom from the dust menace?