Lead animator, particle effects, sound editing, engine optimization, level design, and some 3D modeling.
Clayton's Quest was a Collect-a-thon Action-Platformer created during my senior year of college with four other members. We had six months to develop the game while still attending other classes. In total, there are four unique areas of play and four mini-puzzles hidden in those zones. There are hundreds of marbles to collect, a dozen NPCs to rescue, and a handful of secret collectables that, when collected, allow for some silly customizations.
Unfortunately the game is no longer accessible.