Here is a collection showcasing my work on Colossal Cave by Cygnus Entertainment, released on 1/19/23
I came onto the project late in 2022 to help with Environment Art and Marketing, where I was able to design, create environment art, set dress, and light a few "rooms," as well as produce and record cinematic/ gameplay content later used for the game's trailers.
Rooms:
Two Pit:
-Two Pit Room
-Swiss Cheese
-Connector Tunnels
Bedquilt:
-Dirty Broken Passage
Troll:
-Chasm
The majority of the work involved creating or modifying terrain, adding and batching modular rock deco pieces, creating new props and materials, creating texture swaps, vertex painting for blend shaders, adhering UV maps to pre-established texel density, set dressing, creating custom colliders, and collaborating with other artists/ developers to map level refinements around existing logic infrastructure.
I also worked on the camera motion cuts for the Steam Announcement Trailer, using Cinemachine and the Timeline.