Here is a collection showcasing my work on Colossal Cave by Cygnus Entertainment, released on 1/19/23
I came onto the project late in 2022 to help with Environment Art and Marketing, where I was able to design and set dress a few "rooms," as well as produce and record cinematic/ gameplay content later used for the game's trailers.
Rooms:
Two Pit:
-Two Pit Room
-Swiss Cheese
-Connector Tunnels
Bedquilt:
-Dirty Broken Passage
Troll:
-Chasm
The majority of the work involved creating or modifying terrain, adding and batching modular rock deco pieces, creating new props and materials, creating texture swaps, vertex painting for blend shaders, adhering UV maps to pre-established texel density, set dressing, creating custom colliders, and collaborating with other artists/ developers to map level refinements around existing logic infrastructure.
I also did animation/ camera/ Cinemachine work to create the shots used for the Steam Announcement Trailer, which involved queuing, syncing, and recording animators/ overrides, particle effects, and camera paths.
Thank you Colossal Cave team for having me, credit to other artists involved with the project:
Amber Johnson - Environment Art Lead
Emily Compton - Character Lead
James Carrol - Principal Technical Artist
Vaikunth Raghavan - Textures and Materials Artist
Morgan Hamilton - Prop and Environment Artist
Chris Dean - Prop and Environment Artist
Mitchell Creedan - Prop and Environment Artist
Thomas Hopfer - Prop and Environment Artist