Exterior, materials developed in Designer and using a custom vertex paint shader
Opening area coordinated with another artist
Set dressing, puzzle area
Wall art developed in Designer, unique per room
More mural details, another puzzle area
Sluiceway design
Another room, each sarcophogus is part of a puzzle
An armilary sphere, part of a puzzle involving Ra and the sun. Falling spike ceiling from above raises the ante.
A sandy brazier styled after the goddess Esset/ Ishtar. Blender / zBrush/ Painter
A medallion sculpted in zBrush
Egyptian-styled hourglass, sub-d modelled in Blender and textured in Painter
Armillary Sphere with an animated shader-based glow
During my time with The Riddle Room, I co-developed this Egyptian-inspired temple environment for a browser-based puzzle game. I was responsible for environment art, trims and architecture, some props, color and lighting, set layout and progression.