On this unreleased project for webGL, I co-developed this Egyptian-inspired temple environment for a browser-based puzzle game. I was responsible for environment art, trims and architecture, color and lighting, set layout and progression.
The outside ground uses a vertex-color blend shader to mix the sand and stone since we had no need for a full terrain.
The wall art was created through digital painting and integrated using Substance Designer.
All models were created in Blender, sculpted in zBrush, and textured with Substance.
Campsite props and outer/ first level statues created by Juan Santos.
https://www.artstation.com/juan_santos8843