Egypt Temple to Ra (Unreleased Project)

Exterior, materials developed in Designer and using a custom vertex paint shader

Exterior, materials developed in Designer and using a custom vertex paint shader

Opening area coordinated with another artist

Opening area coordinated with another artist

Set dressing, puzzle area

Set dressing, puzzle area

Wall art developed in Designer, unique per room

Wall art developed in Designer, unique per room

More mural details, another puzzle area

More mural details, another puzzle area

Sluiceway design

Sluiceway design

Another room, each sarcophogus is part of a puzzle

Another room, each sarcophogus is part of a puzzle

An armilary sphere, part of a puzzle involving Ra and the sun. Falling spike ceiling from above raises the ante.

An armilary sphere, part of a puzzle involving Ra and the sun. Falling spike ceiling from above raises the ante.

A sandy brazier styled after the goddess Esset/ Ishtar. Blender / zBrush/ Painter

A sandy brazier styled after the goddess Esset/ Ishtar. Blender / zBrush/ Painter

A medallion sculpted in zBrush

A medallion sculpted in zBrush

Egyptian-styled hourglass, sub-d modelled in Blender and textured in Painter

Egyptian-styled hourglass, sub-d modelled in Blender and textured in Painter

Armillary Sphere with an animated shader-based glow

Armillary Sphere with an animated shader-based glow

During my time with The Riddle Room, I co-developed this Egyptian-inspired temple environment for a browser-based puzzle game. I was responsible for environment art, trims and architecture, some props, color and lighting, set layout and progression.