On this unreleased project for webGL, I co-developed this Egyptian-inspired temple environment for a browser-based puzzle game. I was responsible for environment art, trims and architecture, color and lighting, set layout and progression.
The outside ground uses a vertex-color blend shader to mix the sand and stone since we had no need for a full terrain.
The wall art was created through digital painting and integrated using Substance Designer.
All models were created in Blender, sculpted in zBrush, and textured with Substance.
I did not create some of these assets shown, but was involved in their rounds of feedback.