Armory Chest

Final result 988-tris

Final result 988-tris

Wireframe (ignore the weird artifacts, Blender does silly things sometimes)

Wireframe (ignore the weird artifacts, Blender does silly things sometimes)

Sub-D Draft (Blender)

Sub-D Draft (Blender)

Sub-D Draft Wire

Sub-D Draft Wire

Sculpt front in zBrush, mostly using Dam_Standard, hPolish, and TrimSmoothBorder

Sculpt front in zBrush, mostly using Dam_Standard, hPolish, and TrimSmoothBorder

Sculpt rear

Sculpt rear

ID Mask

ID Mask

Sculpt + Cavity + AO (Blender)

Sculpt + Cavity + AO (Blender)

Textured output

Textured output

I completed this piece during my time working with The Riddle Room. Given the final model was to be used in WebGL, it was important to keep clean results that were also optimized. If I were to do this again today, I'd probably approach optimizing the level of detail differently.

The texture resolution has been increased for display purposes to 2k.

The model was inspired by a similar chest in a friend's living room :)