Game of Clones (WebGL Project)

Dragon model that was planned for the game, but ultimately removed

The end got a little bonkers since we had some extra development time

The initial shot

The initial shot

Catapult

Catapult

Market stalls

Market stalls

Skybox created between World Machine and Blender

Skybox created between World Machine and Blender

An aerial view of the town and castle, hedge maze in the courtyard

An aerial view of the town and castle, hedge maze in the courtyard

A rundown area aside the town square

A rundown area aside the town square

View of the Great Hall

View of the Great Hall

Notice the transmissive effect from the glass to the floor

Notice the transmissive effect from the glass to the floor

Hakuna Matata!

Hakuna Matata!

An underground tunnel

An underground tunnel

Selecting a knight's weapon correctly tucks the arm in

Selecting a knight's weapon correctly tucks the arm in

Each gem lights up as the puzzle gets closer to completion

Each gem lights up as the puzzle gets closer to completion

Original concept for the princess, painted in PS

Original concept for the princess, painted in PS

Closeup of the princess

Closeup of the princess

Between May 2020 and May 2021, I co-designed a project for my company called Game Of Clones. It is a 3D Point-and-Click puzzle game designed for six players and accessible via browser. For the first two quarters, I was the sole artist/designer creating most of what you see in the world from scratch (no asset bundles). During this time, I taught an intern my workflow, and we eventually hired him. The project was halted briefly during the pandemic in December, but resumed to wrap up in April 2021. Unfortunately, I cannot share the link due to NDA, but I was given permission to showcase the artwork.