Game of Clones (WebGL Project)

Final Update

The initial shot, responsible for the homes and fountains

The initial shot, responsible for the homes and fountains

Catapult, responsible for this prop and the Castle Wall models

Catapult, responsible for this prop and the Castle Wall models

Market stalls, responsible for foods and wooden assets

Market stalls, responsible for foods and wooden assets

Skybox created between World Machine and Blender

Skybox created between World Machine and Blender

An aerial view of the town and castle, hedge maze in the courtyard, responsible for level layout and progression as instructed

An aerial view of the town and castle, hedge maze in the courtyard, responsible for level layout and progression as instructed

A rundown area aside the town square

A rundown area aside the town square

Responsible for stained glass window art, integrating transmissive effects, for the rug material, and for the table and food assets

Responsible for stained glass window art, integrating transmissive effects, for the rug material, and for the table and food assets

Hakuna Matata! I loved working on this Feast Pig asset. Also responsible for the pitchers, cupware, bowls, and silverware

Hakuna Matata! I loved working on this Feast Pig asset. Also responsible for the pitchers, cupware, bowls, and silverware

An underground tunnel

An underground tunnel

Selecting a knight's weapon correctly tucks the arm in. Responsible for the suit of armor and wall texture shown.

Selecting a knight's weapon correctly tucks the arm in. Responsible for the suit of armor and wall texture shown.

Original concept for the princess, painted in PS

Original concept for the princess, painted in PS

Responsible for the furniture and windows.

Responsible for the furniture and windows.

Dragon model that was planned for the game, but ultimately removed

Between May 2020 and May 2021, I co-designed a project called Game Of Clones. It is a 3D Point-and-Click puzzle game designed for six players and accessible via browser.

Here you can see some highlights which I was responsible for including the level design, lighting, props, and animations.
Some images are from development, but the trailer is most current.

Play it here! : https://www.ririddleroom.com/about-the-game-digital

Responsibilities:
-Interior and exterior level design
-Architectural design and details
-Tiling material creation
-Prop development (Food, stalls, catapult, keys, doors, furniture)
-Lighting and shadows
-Knight's Armor, Princess, Skeleton, Dragon (all aspects)
-Terrain and skybox