Map and UI/ UX Block-In

0:00 - 0:24 Rotary Menu UI
0:25 - 0:58 Map

An interactive map and main menu UI that I designed and integrated during my time at The Riddle Room.

The map would reveal by region discovered, and landmarks within the region would display relevant information regarding a current or recently completed quest. Some elements are incomplete, because the world and this menu were taken to a new direction mid-development in favor of a world less sprawling, but I still loved where this map was going.

Terrain heightmap developed in WorldMachine, all shader effects and UI mechanics developed in Unity.