During my time with the Riddle Room, I designed, balanced, and optimized this Giant Enchanted Forest environment, including creating original artwork (models, materials, and set dressing), all lighting, visual effects planning and setup, and postprocessing work in this minigame. I also created the UI, and bat behavior, derived from Unity's tutorial on Boids and loosely inspired by the Gummi-ship minigame from Kingdom Hearts. Created with Unity 2022 and the Universal Render Pipeline. Not responsible for the flying, which has also been simplified for demonstration purposes.
I am proud of my work on the terrain sculpting, real metrics for flight speed, the cliff and rocky assets, and the overall performance given the large distance and tree/ vegetation optimization. Trees were created in SpeedTree, and the cliff assets were created by hand, (kitbashed, optimized, and made to work with topdown shaders.)
Though the project was suspended, the team plans to continue development on the experience as soon as we are able. To be continued and expanded on in future pieces...