This is a prop that was developed during my time at Tevolve. Though not a really a mirror, but a portal through time, this "mirror" was used as vis-dev for a physically-built counterpart, but also as a viewable item/ trophy seen up-close in the game. The glass uses a material derived from a shader found in the Lux URP asset pack.
Model = 17.6k tris
Stacked UVs
2k textures
-Albedo
-MAOS
-Normal
Mockup/ Retopo in Blender. Sculpt in zBrush. Painted in Substance Painter.