This is a prop that was developed during my time at Tevolve with the Riddle Room. The shell allows the players the ability to understand plants, which speak gibberish in the game.
The physical counterpart glows in the dark, so using a lighting calculation from the Lux (third-party) assets, I created a shader that emulates the pattern glowing in the shadow. The particles above the scene are from a Hovl particle pack.
3k tris
1024x2048 (W x H) textures
-Albedo
-MAOHS
-Normal
-Emission
Modeled in Blender, base materials made in Substance Designer and painted/ detailed in Substance Painter.