The video that I developed and captured, showing the dragonfly from the "cockpit"
Front view of the animation
Rear view of animation
Rig with drivers and constraints in action
This small animated toy was developed as a "ride" for a 360-degree trailer for the game Colossal Cave. Less attention was spent on the underside of the model since it would never be viewed.
I employed a bevel + subdivision modifier approach to create the high and medium poly assets, then optimized after the texture pass. Within the UVs, a majority of the model uses either mirrored UVs or duplication for repeating elements.
-42k tris
-3 2048x2048 textures
-Rig and constraints
-Flying animation