This is a prop that was developed during my time at Tevolve. The concept provided to me included vibrant metal paints and some freedom with lights. The gauntlet was used as vis-dev for a physically-built counterpart, but also as a viewable item/ trophy seen up-close in the game.
Model = ~17k tris, Stars Instanced
2k textures
-Albedo
-MAOS
-Normal
Built using a Sub-D and Bevel approach. Base materials for metal and leather elements developed in Substance Designer. Paintover in Substance Painter.