Gauntlet of the Stars - Enchanted Prop

Turntable, rendered in Unity URP

Concept (top left) and other reference

Concept (top left) and other reference

Mockup 1

Mockup 1

Mockup 2

Mockup 2

Mockup 3

Mockup 3

M=R/AO=G/___/S=A

M=R/AO=G/___/S=A

Checker map

Checker map

Abstract cloud-like patterns within the paint

Abstract cloud-like patterns within the paint

Leather material made in Designer

Leather material made in Designer

Variant of Leather with some differences.

Variant of Leather with some differences.

Simple grunge metal made in Designer

Simple grunge metal made in Designer

This is a prop that was developed during my time at Tevolve. The concept provided to me included vibrant metal paints and some freedom with lights. The gauntlet was used as vis-dev for a physically-built counterpart, but also as a viewable item/ trophy seen up-close in the game.

Model = ~17k tris, Stars Instanced
2k textures
-Albedo
-MAOS
-Normal

Built using a Sub-D and Bevel approach. Base materials for metal and leather elements developed in Substance Designer. Paintover in Substance Painter.