Game of Clones (WebGL Project)

Final Update

Dragon model that was planned for the game, but ultimately removed

The end got a little bonkers since we had some extra development time

The initial shot

The initial shot

Catapult

Catapult

Market stalls

Market stalls

Skybox created between World Machine and Blender

Skybox created between World Machine and Blender

An aerial view of the town and castle, hedge maze in the courtyard

An aerial view of the town and castle, hedge maze in the courtyard

A rundown area aside the town square

A rundown area aside the town square

Hakuna Matata!

Hakuna Matata!

An underground tunnel

An underground tunnel

Selecting a knight's weapon correctly tucks the arm in

Selecting a knight's weapon correctly tucks the arm in

Each gem lights up as the puzzle gets closer to completion

Each gem lights up as the puzzle gets closer to completion

Original concept for the princess, painted in PS

Original concept for the princess, painted in PS

Between May 2020 and May 2021, I co-designed a project called Game Of Clones. It is a 3D Point-and-Click puzzle game designed for six players and accessible via browser.

Here you can see some highlights which I was responsible for including the level design, lighting, props, and animations.
Some images are from development, but the trailer is most current.

Play it here! : https://www.ririddleroom.com/about-the-game-digital

Responsibilities:
-Interior and exterior level design
-Architectural design and details
-Tiling material creation
-Prop development (Food, stalls, catapult, keys, doors, furniture)
-Lighting and shadows
-Knight's Armor, Princess, Skeleton, Dragon (all aspects)
-Terrain and skybox